Case study · Social impact · AMAN (Qatar)

Sinyar Diving: A 3D Game Reviving Qatari Pearl-Diving Heritage

AMAN, the Qatari Protection and Social Rehabilitation Center affiliated with the Ministry of Social Development and Family, wanted a non-profit social app to revive Qatari heritage: the tradition of taking to the sea in distinctive boats and diving without oxygen to collect clams and pearls. Eurisko built Sinyar Diving to bring it back to life.

Challenge

The challenge

Cultural authenticity was the brief: the game had to feel genuinely Qatari, respect the traditions it simulates, and work as an omnichannel experience, including live use during annual diving events.

Sinyar Diving 3D heritage game built by Eurisko
Solution

What we built

Eurisko’s gaming, backend and UI/UX teams researched Qatari culture, the target users and the right technologies, then designed and developed the 3D mobile game from scratch.

Real map locations

Players choose which region to virtually visit and play in.

Clans & leaderboards

Create and join clans, plan together, and compete on individual and clan leaderboards.

Progression & purchases

Tool upgrading and purchasing systems paced around the diving seasons.

3D animation & cut scenes

Cinematic cut scenes and 3D animation grounding the game in its heritage.

Results

The results

The mobile app is a simulation of the real world. Qataris feel it is genuinely part of their culture and traditions, and it plays a live role during annual diving events.

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