Gaming & Entertainment Software Development
Gaming and entertainment software development is the hardest software to fake: it either grips people or it doesn’t. Eurisko builds games and immersive experiences that do: mobile games, AR/VR productions and gamified products, engineered in Lebanon for brands, studios and audiences across MENA.
Play, engineered to production standards
The region’s gaming audience is young, mobile-first and enormous, yet chronically underserved by content made for other markets. For brands and studios, that gap is an opening: games and immersive experiences built with regional culture and Arabic-first design win attention that advertising can’t buy.
Eurisko approaches entertainment with the same engineering seriousness as our banking work, because a game that drops frames or a VR experience that makes users queasy fails as surely as a payment that bounces. Game-engine craft, 3D art pipelines, multiplayer backends and live-ops analytics are all in-house.
How we help
From casual mobile titles to branded immersive worlds.
Mobile game development
Casual and mid-core titles on Unity, designed, built and tuned for retention.
AR & VR experiences
Immersive productions for entertainment, exhibitions, training and marketing.
Gamification
Game mechanics inside serious products: loyalty, learning and engagement loops.
Multiplayer & backends
Real-time multiplayer infrastructure, leaderboards, economies and live events.
3D art & content
Character, environment and motion pipelines feeding games and immersive media.
Live ops & analytics
Telemetry, A/B tuning and event calendars that keep players coming back.
Arabic-first play for one of the youngest audiences.
Arab players expect games and communities built for them: Arabic interfaces that hold up in right-to-left, culturally fluent content and the community features they use every day. Eurisko builds that regional craft in-house, from interface to voice and copy.
For broadcasters and brands, that fluency turns play into reach. MBC Group’s WIZZO gaming community and the MBC Dream game app were built for audiences across the Arab world.
Play with a purpose.
Games teach and engage where other formats struggle. Eurisko built Energo, a multi-game platform teaching children to save energy, for Saudi Aramco, and Sinyar, an interactive 3D game reviving Qatari pearl-diving heritage for the AMAN center.
The same mechanics strengthen serious products: loyalty programmes, learning paths and engagement loops inside banking, retail and telecom apps.
Launch is the beginning, not the finish line.
Games earn their place on the home screen after launch. Eurisko plans live operations before release: telemetry from the first playable, A/B tuning, event calendars and backends sized for launch-day spikes.
Multiplayer infrastructure, leaderboards, in-game economies and live events are built by the same in-house team, so the content calendar never waits on a third party.
The practices behind the sector.
Game Development Studio in Lebanon
Unity & Unreal games, gamification and playable brand experiences.
AR/VR & Metaverse Development in Lebanon
Augmented reality, VR training and immersive 3D experiences.
Mobile & Mobile App Development in Lebanon
Native & cross-platform iOS/Android: Swift, Kotlin, React Native, Flutter.
Case studies from this industry.
WIZZO
MBC GroupOne of MBC’s largest platforms for gamers: livestreaming, videos and real prizes.
MBC Dream
MBC GroupOne of the Middle East’s most popular game apps, rebuilt from scratch for MBC Group.
Energo
AramcoA multi-game platform teaching kids how to save energy, for Saudi Aramco.
Frequently asked questions.
What kinds of games does Eurisko build?
Mobile games on Unity, AR and VR experiences, gamified products and the multiplayer backends behind them, for brands, studios, broadcasters and educational programs.
Do you build games in Arabic?
Yes. Arabic localization is native craft at Eurisko: interfaces that hold up in right-to-left, and voice and copy written for Arab players rather than translated.
Can you support a game after launch?
Yes. We plan live operations before launch, with telemetry, A/B tuning, event calendars and backends sized for launch-day spikes.
Who have you built games for?
Our gaming work includes WIZZO and MBC Dream for MBC Group, Energo for Saudi Aramco and Sinyar for the AMAN center in Qatar.
Building in this industry?
Tell us about your project. We’ll bring the domain scars, the reference architectures and an honest read on scope.
Start a project →